Authored By: Sarah
08 Mar 2024

Board Games Market | Leading Segments, Trends, Drivers and Challenges

Market Recovery and Growth Projections 2021-2025

The board games market is expected to grow by $ 2.56 bn, accelerating at a CAGR of almost 7.30% during the forecast period. Technavio’s research reports offer a detailed analysis of the market segments, delving deep into the factors that will lead to the growth of each segment. It also offers insights that are likely to have a negative impact on market growth. This comprehensive analysis of the market will enable clients to identify areas of growth and steer clear of the low-performing segments.


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Board Games Market: Market Segments and Growth Forecasts

This research report will provide insights into the current market share of each segment along with growth projections for the next five years.

  • Market is segmented by Product (Tabletop, Card and dice, and Role-playing), Distribution Channel (Offline and Online), and Geography (Europe, North America, APAC, MEA, and South America).
  • 34% of the market growth will originate from Europe during the forecast period. This report provides an accurate prediction of the contribution of all the geographic segments to the growth of the Board Games Market size.

Board Games Market: Trends, Drivers, Challenges

The report also offers a detailed impact analysis of various trends, drivers, and challenges that are likely to influence the market growth during the forecast period. These insights will equip clients to design a growth strategy for their business and area of operations.

  • rapid improvements in content and gameplay will be a significant factor in driving the growth of the Board Games Market.
  • growing support through crowdfunding platforms will be instrumental in driving the market growth during the forecast period.
  • threat from alternate gaming platforms is a hurdle that needs to be crossed on the path to success.

Board Games Market: Vendor Analysis

  • The market is fragmented.
  • Asmodee Holding, Atlas Games, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH & Co. KG, Hasbro Inc., Mattel Inc., PD-Verlag GmbH & Co. KG, Ravensburger Group, and The Goliath Games LLC are some of the major market participants.
  • The unprecedented outbreak of COVID-19 in 2020 has had a significant impact on market segments had a ripple effect on various stakeholders. Our vendor analysis and insights will provide you with all the information required to make the most of the opportunities and plan business recovery and growth post the pandemic.

Key Areas Covered in our Report:

  • Board Games Market Split by Product
    • Tabletop
    • Card and dice
    • Role-playing
  • Board Games Market Split by Distribution Channel
    • Offline
    • Online
  • Board Games Market Split by Geography
    • Europe
    • North America
    • APAC
    • MEA
    • South America

Customer landscape

  • Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • North America - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Competitive scenario
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Asmodee Holding
  • Atlas Games
  • Clementoni Spa
  • CMON Ltd.
  • Franckh-Kosmos Verlags-GmbH & Co. KG
  • Hasbro Inc.
  • Mattel Inc.
  • PD-Verlag GmbH & Co. KG
  • Ravensburger Group
  • The Goliath Games LLC

For more insights into this market: Download a Free Sample Report. Our custom reports provide market insights at the global and regional level along with pipeline analysis of new product launches. It also provides a peek into the latest R&D along with an impact analysis of government regulations.

The report provides insights into the following FAQs:

  1. What is the market CAGR?
    The market will accelerate at a CAGR of 7.30%.

     
  2. What is the incremental growth of the market?
    The market is expected to grow by $ 2.56 bn through 2021-2025.

     
  3. What is a key factor driving this market?
    rapid improvements in content and gameplay will drive market growth over the forecast period.

     
  4. What are the key regions covered in this market research report?
    Europe, North America, APAC, MEA, and South America are the key regions featured in this research report.

     
  5. Which is the leading geographic region for this market:
    34% growth will originate from Europe

     
  6. Who are the leading market vendors?
    The leading vendors in this market are Asmodee Holding, Atlas Games, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH & Co. KG, Hasbro Inc., Mattel Inc., PD-Verlag GmbH & Co. KG, Ravensburger Group, and The Goliath Games LLC

     
  7. What are the market segments covered in this report?
    The market is segmented by Product (Tabletop, Card and dice, and Role-playing), Distribution Channel (Offline and Online), and Geography (Europe, North America, APAC, MEA, and South America)
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