Toys Market In Europe Size to Grow by $ 8.75 Billion through 2021-2025
Technavio research projects the toys market in europe to grow by $ 8.75 billion, accelerating at a CAGR of about 4.77% till 2025. The growth trajectory of the market is traced through a detailed analysis of the prevalent market forces, trends, and drivers along with competitive benchmarking
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Toys Market In Europe: Key Market Driver
One of the primary factors that will trigger the growth of the toys market in europe size is Emergence of eco-friendly toys. Growth by the activity toys and accessories segment will be significant during the forecast period. This segment includes construction toys, activity toys, action figures, and accessories. A few major macroeconomic factors that have a prominent impact on the construction toys market in Europe include the expansion of the middle-class population and its growing disposable incomes, the declining child mortality rates, and the increasing birth rates. The rest of Europe segment has been exhibiting a significant growth rate for toys market vendors in Europe. Factors such as growing e-commerce market are accelerating the toys market growth in this region.
This research report provides a comprehensive analysis of all the factors that are likely to propel market growth, taking into account the market trends as well as challenges that are likely to impede growth. The objective of this research report is to equip clients with actionable insights that will help them leverage opportunities and formulate growth strategies for their business.
Toys Market In Europe: Vendor Analysis
The market is fragmented due to the presence of several players. The growth of the players depends on several factors such as market conditions, government support, and industry development. To survive and succeed in such an intensely competitive market, players must distinguish their product and service offerings through clear and unique value propositions. Atlas Games, Clementoni Spa, Franckh Kosmos Verlags GmbH and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd., and VTech Holdings Ltd. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their position in the slow-growing segments.
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